

Kentucky Route Zero’s dialogue system deemphasizes how choices affect the future, as in Telltale games like The Walking Dead (Clementine will remember that), instead refocusing attention to how choices affect our understanding of the past (Conway remember ed that).

Dreamy flashbacks relayed through text unspool narrative threads that players must disentangle by working through memories of failing businesses, alcoholism, unrequited romance, and death. Act III finally expands upon the sad, intimated backstory between Conway and his antique shop employer Lysette, her late husband Ira, and her late son Charlie. This accretion of unpaid dues haunts the game’s characters, and through the game’s rich dialogue system, we navigate Conway’s relationship with debt prior to the events of the game as well. His injured left leg-treated by a doctor in the previous act-now glows in a skeletal, electrified form, visibly marking him as a debtor who owes medical bills to the predatory Consolidated Power Company. Throughout Kentucky Route Zero Act III, a legacy of debt weighs heavily on Conway. See also: Part one, part two, part four, and part five. This is part three of a comprehensive overview of Kentucky Route Zero. Miguel Penabella talks and listens to them talking.
