
The thought process is usually a few separate steps. That forked feature was not reintegrated for ESP Ra.

DENJIN MAKAI II ROM FREE
The only classic Cave game without this issue is Dangun Feveron, which actually has a Free Play mode. Thunder Dragon 2 has free play, but you can't bring P2 in without P1 Rap Boys / Special (jumps straight to character select) Squawkers ( patched just shows the title screen)ī. Limited Attract (no demo with credits and/or free play)įantasy Zone II DX ( patched has attract, but the demo never plays with coins in!) Pac-Man (screen flipped there exists some hacks, but some are quite buggy)īubble Bobble (High Score Saves kit has Free Play)īonze Adventure / Jigoku Meguri ( patched) Better than nothing.Ī few games which I have, and am (slowly) working on:īoomer Rang'r (WIP free play & screen flip hack)
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The cheapest shitty hack for this is to modify the code to zero out the credits while it is in-game.

someone is going to double-press start at some point. Then, the remaining games are the sometimes more challenging ones. Identifying games that conversely have attract even when credits are inserted is the first step towards a relatively easy Free Play. Turbo Out Run (no attract mode at all, continuous loop when set to Free Play) Super Hang-On (no attract mode at all, continuous loop when set to Free Play, Sega Enhanced patch) Out Run (no attract mode at all, continuous loop when set to Free Play Out Run Enhanced patch) Teenage Mutant Ninja Turtles: Turtles In Time ( patches by and Apocalypse)Īfter Burner II (no attract mode at all, continuous loop when set to Free Play After Burner II Enhanced patch) Pump It Up Exceed / Exceed II / Prime 2015 (likely others) I think I remember Diet Go Go also doing this. I swapped the monitor just recently and theres no sign of the free play text on a white background on the old monitor.Īnyway, first Turtles is the same. I put roughly 5000 hours into my F-Zero cabinet with free play turned on.

It takes thousands of hours before a static image turns to visible burn in (naturally monitor brightness has some effect).

I don't think burn-in is a concern in home use.
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I'm thinking about poking around to see if I can patch it myself but I don't want to re-invent the wheel if the work has already been done. The result is that Attract mode never runs and it sits on the title screen waiting for a player to push Start.ĭoes anyone know of any other games that do this?ĭoes anyone know if there are any patches out there to fix this? And then for freeplay the developers simply forced the internal credit value to a positive number. I think the root problem is that both of these games go to the static title screen once a coin has been entered while they wait for someone to push start. I mean it's a great game but not so great that I want the logo burned into my monitors. I was playing Guardians yesterday and realized that it does the same thing! Obviously this is bad as it would induce burn-in on the CRT. I always run my games in FreePlay mode if available a while back I noticed that while TMNT Turtles in Time (2P) has a FreePlay mode and when it's enabled the game sits on the title screen while not being played.
